愛因斯坦的謎題
Einstein's riddle or "Zebra puzzle" is a well known riddle attributed to Albert Einstein. In a neighborhood of five houses one is given some clues regarding the habits of the house owners and is asked to identify the one that owns the fish (or zebra in some variations). It is said that only 2% of the population is able of finding the solution. I am not sure however, if this percentage refers to the people that are able to solve the puzzle without using a pen and a paper (or a computer). This is indeed very difficult and requires a beyond the average ability to hold too many pieces of information in one's mind at the same time. This application provides an easier way to solve the puzzle. It presents the rules and the board in the same screen and allows you to easily make selections. It highlights red or green a rule automatically, when it is violated or fulfilled. It also offers easier variations of the puzzles, with fewer houses and properties. Translations German: Anne Leist NOTICE The new permission is introduced in order to integrate Scoreloop 愛因斯坦的謎語“斑馬謎”是一個眾所周知的愛因斯坦的謎語。在附近的五間房屋,一個是關(guān)于房子的業(yè)主的習(xí)慣給出了一些線索,并要求找出一個擁有魚(或斑馬一些變化)。 這是說,只有2%的人口能夠找到的解決方案。我不知道,但如果這個百分比指的人,能夠不使用筆和紙(或計算機)來解決這一難題。這的確是非常困難的,需要一種超越平均能力持有太多條信息,同時在一個人的頭腦。 該應(yīng)用程序提供了一個更簡單的方法來解決這一難題。它提出了規(guī)則和董事會在同一屏幕,讓您輕松做出選擇。它突出了紅色或綠色的規(guī)則自動,當(dāng)它受到侵犯或履行。它還提供了更容易變化的困惑,用較少的房屋和財產(chǎn)。 翻譯 德語:安妮Leist 注意 為了整合Scoreloop的引入新權(quán)限