絕地求生對(duì)于電腦有一定的要求,很多低配置的玩家最關(guān)心的是怎么優(yōu)化電腦,使游戲運(yùn)營(yíng)更順暢。那么低配玩家要怎么優(yōu)化呢?九游小編為大家介紹。
《絕地求生大逃殺》低配優(yōu)化圖文詳細(xì)教程
第一步,到steam庫(kù)中,選擇絕地求生游戲右鍵調(diào)出菜單點(diǎn)擊(屬性),在點(diǎn)擊(設(shè)置啟動(dòng)選項(xiàng)),
輸入:-malloc=system +mat_antialias 0 window -USEALLAVAILABLECORES -sm4
:-malloc=system +mat_antialias 0 window -USEALLAVAILABLECORES
(之前有人說(shuō)刪除-sm4游戲fps還會(huì)提升一下,具體自己選擇)
步驟2,首先進(jìn)入C盤(pán)文件夾,點(diǎn)選項(xiàng)>勾選顯示隱藏文件。
然后根據(jù)路徑進(jìn)入此文件夾:C:\庫(kù)\(涂黑部分為你的計(jì)算機(jī)或用戶(hù)名稱(chēng))\AppData\Local\TslGame\Saved\Config\WindowsNoEditor,進(jìn)入此文件夾后會(huì)看到如下INI文件
步驟3,開(kāi)始更改ini文件。首先右鍵取消勾選(只讀)如圖,然后應(yīng)用確定。
然后打開(kāi)(GameUserSettings.ini)文件,復(fù)制粘貼以下內(nèi)容并進(jìn)行替換
[ScalabilityGroups]
sg.ResolutionQuality=70
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.TrueSkyQuality=0
sg.GroundClutterQuality=0
sg.IBLQuality=0
sg.HeightFieldShadowQuality=0
然后保存就行
sg.ResolutionQuality=70 此內(nèi)容是分辨率品質(zhì)自己可以改,從上到下依次是,1.分辨率品質(zhì)2.視野范圍3.抗鋸齒4.陰影效果5.后處理(類(lèi)似站地里的選項(xiàng))6.紋理7.特效質(zhì)量8.樹(shù)葉質(zhì)量或者密度吧9.天空質(zhì)量10.地面品質(zhì)。
步驟4,選擇第2個(gè)ini文件(Engine.ini)右鍵取消勾選只讀。
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content
[/script/engine.engine]
bSmoothFrameRate=true
MinDesiredFrameRate=60
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=144))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True
[/script/engine.renderersettings]
r.SeparateTranslucency=False
r.CustomDepth=1
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0
r.ViewDistanceScale=1
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.MaxResolution=256
r.Shadow.RadiusThreshold=0.1
r.Shadow.DistanceScale=0.1
r.Shadow.CSM.TransitionScale=0
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=300
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=0
r.FastBlurThreshold=0
r.Upscale.Quality=1
r.TonemapperQuality=0
r.RefractionQuality=0
r.SSR.Quality=0
r.SceneColorFormat=3
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=0
r.SSS.Scale=0
r.SSS.SampleSet=0
r.EmitterSpawnRateScale=0.75
步驟5,打開(kāi)第3個(gè)ini文件(Scalability.ini)依舊取消勾選只讀,粘貼以下全部?jī)?nèi)容。
(以下這些內(nèi)容只在最低配置中應(yīng)用)
[ScalabilitySettings]
PerfIndexValues_ResolutionQuality="50 50 50 50"
[AntiAliasingQuality@0]
r.MSAA.CompositingSampleCount=1
[ViewDistanceQuality@0]
r.SkeletalMeshLODBias=5
[ShadowQuality@0]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.24
r.Shadow.DistanceScale=0.1
[PostProcessQuality@0]
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=200
r.Upscale.Quality=0
[TextureQuality@0]
r.MaxAnisotropy=0
[EffectsQuality@0]
r.TranslucencyLightingVolumeDim=1
r.RefractionQuality=0
r.SceneColorFormat=3
[FoliageQuality@0]
r.ParticleLightQuality=0
然后保存。
最后把3個(gè)ini文件 恢復(fù)勾選“只讀"。
步驟5,F(xiàn)OV選項(xiàng)開(kāi)啟或者關(guān)閉,
打開(kāi)Engine.ini文件,在最下方粘貼以下內(nèi)容。
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
全部評(píng)論