導(dǎo) 《恐怖黎明》新DLC中出現(xiàn)了一個沖層的秘境,玩家限時達(dá)到一定層數(shù)之后可以領(lǐng)取獎勵,獎勵和競技場差不多都是箱子,只是箱子的級別不同,下邊就給大家?guī)砜植览杳魉榱阎唱剟顧C(jī)制一覽,大家可以看一看。 碎裂...

恐怖黎明》新DLC中出現(xiàn)了一個沖層的秘境,玩家限時達(dá)到一定層數(shù)之后可以領(lǐng)取獎勵,獎勵和競技場差不多都是箱子,只是箱子的級別不同,下邊就給大家?guī)砜植览杳魉榱阎唱剟顧C(jī)制一覽,大家可以看一看。

碎裂之境獎勵機(jī)制一覽

簡單就結(jié)果而言,限時完成75,獎勵為3崇高收藏,1神之收藏;限時完成75-76,獎勵為1榮耀寶箱,5永恒珍藏,1卓越珍藏,2神之收藏,1碎裂之境的秘密,1碎裂之境的禮物。這些不必解包就能知曉,但是解包之后可以知道這些獎勵是如何分配的,以及可以得知低級的獎勵如何相對最大化,以及對將來75以上的期望。

碎裂之境的獎勵分配都位于

gdx2\resources\Scripts.arc中

game\endlessdungeon\rewards.lua

local maxChests = 11

最大獎勵的數(shù)量是11個箱子

獎勵生成都位于function gd.endlessDungeon.rewards.dispenseReward()

首先生成的是前7個箱子

-- if the player used a checkpoint, then they are given the checkpoint loot on the same Tier as they started if they "cash out".

checkpointTable[75] = { nil, dbrChestP, dbrChestP, nil, nil, dbrChestP, nil }

checkpointTable[80] = { nil, dbrChestQ, dbrChestP, nil, nil, dbrChestQ, nil }

checkpointTable[85] = { nil, dbrChestQ, dbrChestQ, nil, nil, dbrChestQ, nil }

checkpointTable[90] = { nil, dbrChestQ, dbrChestQ, nil, nil, dbrChestQ, nil }

checkpointTable[95] = { nil, dbrChestQ, dbrChestQ, nil, nil, dbrChestQ, nil }

checkpointTable[100] = { nil, dbrChestQ, dbrChestQ, nil, nil, dbrChestQ, nil }

-- if the player reached the next treasure tier and opted to "cash out", they receive the earned rewards.

rewardTable[76] = { dbrChestJ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestM }

rewardTable[77] = { dbrChestJ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestN }

rewardTable[78] = { dbrChestJ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestO }

rewardTable[79] = { dbrChestJ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestP }

rewardTable[80] = { dbrChestK, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestP }

rewardTable[81] = { dbrChestL, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestP }

rewardTable[82] = { dbrChestM, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestP }

rewardTable[83] = { dbrChestN, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestP }

rewardTable[84] = { dbrChestO, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestP }

rewardTable[85] = { dbrChestP, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestP }

rewardTable[86] = { dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestP }

rewardTable[87] = { dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ }

這里僅粘貼75及以后的獎勵,全部的獎勵過長,請自己參閱原文件

如果玩家直接使用石頭從某個層數(shù)開始,并且立刻在當(dāng)前層退出拿獎勵,那么將獲得checkpointTable中的獎勵。

如果使用石頭開始,但是多打1層以及以上,那么獎勵使用rewardTable

箱子從dbrChestA到dbrChestQ品質(zhì)提升,最大就是dbrChestQ

然后生成第8、9個箱子,為限時獎勵,同時也受checkpoint懲罰,即石頭進(jìn)入后當(dāng)即領(lǐng)取獎勵,為checkpointBonusTable,而多打1層以及以上,獲取bonusTable。并且這個限時獎勵在87層即達(dá)到最大,為2個dbrChestQ

-- Dispense 8th/9th bonus chests, if player beat the clock

checkpointBonusTable[75] = { dbrChestO, nil }

checkpointBonusTable[80] = { dbrChestN, nil }

checkpointBonusTable[85] = { dbrChestP, nil }

checkpointBonusTable[90] = { dbrChestP, nil }

checkpointBonusTable[95] = { dbrChestP, nil }

checkpointBonusTable[100] = { dbrChestP, nil }

bonusTable[76] = { dbrChestO, dbrChestO }

bonusTable[77] = { dbrChestO, dbrChestO }

bonusTable[78] = { dbrChestO, dbrChestP }

bonusTable[79] = { dbrChestO, dbrChestP }

bonusTable[80] = { dbrChestO, dbrChestP }

bonusTable[81] = { dbrChestO, dbrChestQ }

bonusTable[82] = { dbrChestO, dbrChestQ }

bonusTable[83] = { dbrChestO, dbrChestQ }

bonusTable[84] = { dbrChestP, dbrChestQ }

bonusTable[85] = { dbrChestP, dbrChestQ }

bonusTable[86] = { dbrChestP, dbrChestQ }

bonusTable[87] = { dbrChestQ, dbrChestQ }

然后生成第一個特殊箱子,這個箱子也受checkpoint懲罰,只有多打1層以及以上,才會有,獎勵的層數(shù)以及內(nèi)容如下:

-- Dispense Special Chest, only applies to specific dungeon tiers. Contain checkpoint rewards. Not dispensed if checkpoint is used and reward claimed at the same tier.

if rewardTier >= 65 then

specialTier = 6

elseif rewardTier >= 50 then

specialTier = 5

elseif rewardTier >= 35 then

specialTier = 4

elseif rewardTier >= 20 then

specialTier = 3

elseif rewardTier >= 5 then

specialTier = 2

else

specialTier = 1

end

if (checkpointUsed && rewardTier != checkPointTier) || not checkpointUsed then

local specialTable = { nil, dbrSpecialChestA, dbrSpecialChestB, dbrSpecialChestC, dbrSpecialChestD, dbrSpecialChestE }

即5層為dbrSpecialChestA,到65層為dbrSpecialChestE,這些箱子就是獎勵石頭圖紙的箱子

然后是第二個特殊箱子,這個箱子也受checkpoint懲罰,只有多打1層以及以上,才會有,獎勵的層數(shù)以及內(nèi)容如下:

-- Dispense second Special Chest, only applies to specific dungeon tiers. Contain unique rewards. Not dispensed if checkpoint is used and reward claimed at the same tier.

if rewardTier >= 60 then

special02Tier = 6

elseif rewardTier >= 45 then

special02Tier = 5

elseif rewardTier >= 30 then

special02Tier = 4

elseif rewardTier >= 20 then

special02Tier = 3

elseif rewardTier >= 10 then

special02Tier = 2

else

special02Tier = 1

end

if (checkpointUsed && rewardTier != checkPointTier) || not checkpointUsed then

local special02Table = { nil, dbrSpecialChest02A, dbrSpecialChest02B, dbrSpecialChest02C, dbrSpecialChest02D, dbrSpecialChest02E }

即10層為dbrSpecialChest02A,60層以上為dbrSpecialChest02E

用開始的例子

限時完成75

checkpointTable[75] = { nil, dbrChestP, dbrChestP, nil, nil, dbrChestP, nil }

checkpointBonusTable[75] = { dbrChestO, nil }

3崇高收藏,1神之收藏

限時完成75-76

rewardTable[76] = { dbrChestJ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestQ, dbrChestM }

bonusTable[76] = { dbrChestO, dbrChestO }

dbrSpecialChestE

dbrSpecialChest02E

1榮耀寶箱,5永恒珍藏,1卓越珍藏,2神之收藏,1碎裂之境的秘密,1碎裂之境的禮物

從這里可以看到,前9個箱子在87層達(dá)到最大獎勵,不再增加,之后2個箱子,分別在65和60達(dá)到最大。

所以,當(dāng)前版本,以farm為目的,達(dá)到87層之后就沒有收益了,僅僅是為了測試build強(qiáng)度以及自我挑戰(zhàn)了。

并且有趣的是,這份文件里已經(jīng)對從100層檢查點(diǎn)開始做了支持,只是獎勵還仍停在87層,并且存檔里也對碎裂之境的層數(shù)進(jìn)度有相關(guān)token

EG_SHARD15

EG_SHARD30

EG_SHARD45

EG_SHARD60

EG_SHARD75

EG_SHARD90

EG_SHARD100

所以,這里可以展望一下,將來的版本/dlc逐漸開放更高的石頭/獎勵,以及官方已經(jīng)打算長期支持這個游戲模式。

PS,關(guān)于buff/debuff的數(shù)量,定義于

gdx2\resources\Scripts.arc

game\endlessdungeon\mutatorcontrol.lua

if dungeonTier <= 2 then

totalMutators = 1

elseif dungeonTier <= 5 then

totalMutators = 2

elseif dungeonTier <= 10 then

totalMutators = 3

elseif dungeonTier <= 20 then

totalMutators = 4

elseif dungeonTier <= 40 then

totalMutators = 5

elseif dungeonTier <= 60 then

totalMutators = 6

elseif dungeonTier <= 80 then

totalMutators = 7

else

totalMutators = 8

end

即從81層開始,都是8個

《恐怖黎明》碎裂之境獎勵機(jī)制一覽 結(jié)束箱子種類分享

我看了一下,兩個模式的箱子,即便命名相同,內(nèi)容也是不相同的

而且分級也不盡相同:

tagItem_ChestA01={^Y}旅行者的箱子

tagItem_ChestB01={^Y}勝利者的寶箱

tagItem_ChestC01={^Y}凱旋寶箱

tagItem_ChestD01={^Y}裝飾寶箱

tagItem_ChestE01={^Y}英雄的寶箱

tagItem_ChestF01={^Y}勇士的寶箱

tagItem_ChestG01={^I}豪華寶箱

tagItem_ChestH01={^I}至高寶箱

tagItem_ChestI01={^I}華麗的寶箱

tagItem_ChestJ01={^I}榮耀寶箱

tagItem_ChestK01={^I}卓越寶箱

tagItem_ChestL01={^M}復(fù)仇者的珍藏

tagItem_ChestM01={^M}征服者的寶藏

tagItem_ChestN01={^M}神之珍藏

tagGDX2Item_ChestA01=旅行者的箱子

tagGDX2Item_ChestB01=勝利者的寶箱

tagGDX2Item_ChestC01=凱旋寶箱

tagGDX2Item_ChestD01=裝飾寶箱

tagGDX2Item_ChestE01=英雄的寶箱

tagGDX2Item_ChestF01=勇士的寶箱

tagGDX2Item_ChestG01=豪華寶箱

tagGDX2Item_ChestH01=至高寶箱

tagGDX2Item_ChestI01=華麗的寶箱

tagGDX2Item_ChestJ01=榮耀寶箱

tagGDX2Item_ChestK01=卓越寶箱

tagGDX2Item_ChestL01=復(fù)仇者的珍藏

tagGDX2Item_ChestM01=卓越珍藏

tagGDX2Item_ChestN01=邪術(shù)珍藏

tagGDX2Item_ChestO01=神之珍藏

tagGDX2Item_ChestP01=崇高珍藏

tagGDX2Item_ChestQ01=永恒珍藏

但是這里就簡單/粗暴/不準(zhǔn)確的以神之珍藏的相同命名為基準(zhǔn),碎裂之境50-51或者55-56的獎勵就應(yīng)該超越150-170競技場了。